![]() ![]() Since the mushroom effects are short and the special attacks have a cooldown, their inclusion didn’t make each attempt feel different. One example is the big hammer that hits super hard but requires time to set up, so you must predict where enemies will go or herd them into the space it will land. The differences between the special attacks are obvious and do require a bit of play-style tweaking to utilize them. ![]() You can only have one of these special attacks at a time, and they all have a cooldown. The second is the chance you’ll find a special attack, such as creating a pit of lava, a circle that damages enemies around you, or a burst of fireballs that can hit enemies at range. However, there’s a chance you’ll get a debuff that reverses your directional input. If you use one, you’ll get a random status effect for a short amount of time, such as increased attack speed, health regeneration, or faster movement. The random elements expected in a roguelite mostly come from two things scattered throughout each level. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |